Advanced Slice modifier with all features You may need. Adds detalization to simple geometry and makes them much more realistic. Ability to draw cuts over your objects by mouse. Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types.Allows You to create all kinds of explosions. Groups simple fragments into more complex clusters. Allows to cache geometry and animation in single file to store it outside of scene. Allows to quickly fragment geometry to Bricks or Stones. Interactive realtime Voronoi shatter modifier. Tetrahedron based damaging and fragmentation. Each fragment can be demolished further with proper amount of collision strength. Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation.Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.It will be enough to watch one hour of video tutorials to start using RayFire in your projects. RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency.
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